6/12/2023 0 Comments Iphone x civilization v imageIf you are hostile toward a city-state, its allies become hostile towards you. They provide economic and diplomatic bonuses if you befriend or ally them by doing quests or giving gifts. However, they can expand their territory and acquire the same resources as any player can. One new concept in the game is the addition of city-states - small countries usually limited to a single city, that don't compete to win the game. Instead, units instantly transform into makeshift floating transports when moving into water after the Optics technology is researched.Ĭity-States Main article: City-state (Civ5) The upkeep costs become more expensive the further you are into the game. They also have higher upkeep costs, potentially reducing the number of units you can maintain at one time. Units take longer to produce than in previous games. Players can swap a unit out with one next to it during battle. Most units can move 2 hexes (4 hexes for mounted units) and are no longer destroyed if they lose a battle, taking damage instead. For example, you cannot have a Horseman and an Archer on one tile. Unlike in previous games, you can have only one unit of each type (Military/Civilian/Embarked) per hex. This only applies to the audio all text is in the language selected.Ĭivilization V has 87 units, ranging from military to civilian. This is the first incarnation of the series where the leaders speak in their native language in a fully animated diplomacy screen. Nine more civilizations were added with the Gods & Kings expansion pack, and nine other civilizations were added with the Brave New World expansion pack, bringing the total number of civilizations to 43. There are eighteen civilizations available from the start of Civilization V, and seven additional civilizations are made available later through several small DLC add-ons. This however means that on every iPhone except for iPhone 6 Plus you will need to setup your uiimages to use for example aspect fit content mode and they will be scalled down so this again is not a perferct solution and probably would really slow down the application if we use a lot of scalling on older devices.Civilizations and Leaders Main article: Civilizations (Civ5) Main article: Leaders (Civ5) This means that if we want to have sharp full width image for each screen then we probably should create with width 414 3=1242px, with width 4142=828px and back.png with width 414px. Graphics names are using and suffixes so if for example has 30x30 resolution then logically thinking should have 20x20 resolution and image.png should be 10x10. And then what width should have back.png - 375 or 414? Some people say that for edge to edge image (like a banner on the bottom from left to right edge of the screen) for iPhone 6 Plus they would prepare with width 1242 and for iPhone 6 with width 750 to match the iPhone 6 screen size however I do not think that this is a good idea because 1242 / 3 = 414 and 750 / 2 = 375 so naming them as and does not have sense. This is what we have now: Device Points Log. What sizes would be the best to use for images: background.png, and if we want to use this image for example to cover the full width and half height of the screen on all resolutions for iPhone portrait app?
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